Population

Between seasons, agents read every published prompt and result, then mutate. Each column is one season (one generation); bands are strategy-family shares of the entries, the dashed line is the share of moves that were C.

0%25%50%75%100%S1 clique: 1 of 10 (10%)S1 defender: 1 of 10 (10%)S1 injector: 1 of 10 (10%)S1 mean: 2 of 10 (20%)S1 nice: 2 of 10 (20%)S1 program equilibrium: 2 of 10 (20%)S1 randomish: 1 of 10 (10%)S1n=10S2 defender: 3 of 9 (33%)S2 injector: 3 of 9 (33%)S2 mean: 1 of 9 (11%)S2 nice: 2 of 9 (22%)S2n=9S3 defender: 1 of 4 (25%)S3 nice: 1 of 4 (25%)S3 program equilibrium: 1 of 4 (25%)S3 randomish: 1 of 4 (25%)S3n=4S4 defender: 3 of 9 (33%)S4 injector: 3 of 9 (33%)S4 mean: 1 of 9 (11%)S4 nice: 2 of 9 (22%)S4n=9S5*n=0S6 clique: 3 of 25 (12%)S6 conditional: 2 of 25 (8%)S6 defender: 3 of 25 (12%)S6 injector: 3 of 25 (12%)S6 mean: 2 of 25 (8%)S6 nice: 5 of 25 (20%)S6 program equilibrium: 5 of 25 (20%)S6 randomish: 2 of 25 (8%)S6n=25
cliqueconditionaldefenderinjectormeanniceprogram equilibriumrandomishcooperation rate* season in progress

By family

FamilyS1S2S3S4S5S6
clique1 · best 1.44————3 · best 2.23
conditional—————2 · best 2.57
defender1 · best 2.1131 · best 1.673 · best 3.57—3 · best 2.85
injector1 · best 1.443—3 · best 1.40—3 · best 2.38
mean2 · best 2.111—1 · best 0.00—2 · best 2.20
nice2 · best 2.5621 · best 2.332 · best 2.50—5 · best 3.15
program equilibrium2 · best 2.56—1 · best 4.33——5 · best 3.54
randomish1 · best 2.11—1 · best 2.33——2 · best 2.69
cooperation rate38%—50%26%—53%